Uses of Package
edu.mines.jtk.sgl

Packages that use edu.mines.jtk.sgl
edu.mines.jtk.sgl A scene graph for interactive 3-D graphics via OpenGL. 
 

Classes in edu.mines.jtk.sgl used by edu.mines.jtk.sgl
AxesOrientation
          Orientation of the three axes X, Y, and Z.
Axis
          A standard coordinate axis; either X, Y, or Z.
AxisAlignedFrame
          An axis-aligned frame is a group of axis-aligned panels.
AxisAlignedPanel
          An axis-aligned panel is a special child of an axis-aligned frame.
BlendState
          OpenGL blend state.
BoundingBox
          An axis-aligned bounding box.
BoundingBoxTree.Node
          A node in the binary tree of bounding boxes.
BoundingSphere
          A bounding sphere.
BoxConstraint
          A constraint for objects that must lie inside an axis-aligned box.
ColorState
          OpenGL color state.
CullContext
          A context for view frustum culling.
Dragable
          An interface implemented by nodes that can be dragged with a mouse.
DragContext
          A context for dragging.
DrawContext
          A transform context for drawing.
DrawList
          A list of arrays of nodes (and their parents) to be drawn.
Group
          A node in the scene graph that may contain node children.
Handle
          A handle for manipulating other nodes.
ImagePanel
          An axis-aligned panel that draws a 2D image of a slice of a 3D array.
ImagePanelGroup
          A group of image panels that display a single 3D array.
LightModelState
          OpenGL light model state.
LineState
          OpenGL line state.
MaterialState
          OpenGL material state.
Matrix44
          A 4-by-4 matrix.
MouseConstrained
          A constrained mouse.
Node
          A node in the scene graph.
OrbitView
          A view of a world, as if in orbit around that world.
OrbitView.Projection
          Perspective or orthographic projection.
PickContext
          A transform context for picking.
PickResult
          A result from a pick traversal.
Plane
          A plane.
Point3
          A point with three coordinates x, y, and z.
Point4
          A point with four coordinates x, y, z, and w.
PointState
          OpenGL point state.
PolygonState
          OpenGL polygon state.
Segment
          A segment of a line.
Selectable
          An interface implemented by nodes that can be selected.
SimpleFrame
          A simple frame for 3D graphics.
State
          OpenGL state, a collection of OpenGL state attributes.
StateSet
          A set of OpenGL states.
TransformContext
          A traversal context with coordinate transforms.
TraversalContext
          A context for scene graph traversal.
TriangleGroup
          A group of triangles that represents a triangulated surface.
Tuple3
          A tuple with three components x, y, and z.
Tuple4
          A tuple with four components x, y, z, and w.
Vector3
          A vector with three components x, y, and z.
View
          An abstract view of a world.
ViewCanvas
          An OpenGL canvas on which a view draws its world.
World
          A world is a root node in the scene graph.