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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||
java.lang.Objectedu.mines.jtk.opengl.Gl
public class Gl
OpenGL standard constants and methods. Where possible, standard OpenGL function names and argument types are preserved. For convenience, some methods are overloaded; e.g., glVertex2f(float,float) can be written simply as glVertex(float,float).
All methods in this class are static. These methods should be called
only while an OpenGL context (GlContext)
is locked for the calling thread.
Some methods, such as
glVertexPointer(int,int,int,java.nio.Buffer), have an NIO
buffer argument. For such methods, these buffers must be direct
NIO buffers. Unlike the contents of Java arrays, the contents of direct
NIO buffers never move during garbage collection. For example, the
vertices specified by calling
glVertexPointer(int,int,int,java.nio.Buffer)
will not move before a corresponding call to, say,
glDrawArrays(int,int,int).
| Method Summary | |
|---|---|
static void |
glAccum(int op,
float value)
|
static void |
glActiveTexture(int texture)
|
static void |
glAlphaFunc(int func,
float ref)
|
static boolean |
glAreTexturesResident(int n,
int[] textures,
byte[] residences)
|
static void |
glArrayElement(int i)
|
static void |
glBegin(int mode)
|
static void |
glBeginQuery(int target,
int id)
|
static void |
glBindBuffer(int target,
int buffer)
|
static void |
glBindTexture(int target,
int texture)
|
static void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap)
|
static void |
glBlendColor(float red,
float green,
float blue,
float alpha)
|
static void |
glBlendEquation(int mode)
|
static void |
glBlendFunc(int sfactor,
int dfactor)
|
static void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
|
static void |
glBufferData(int target,
int size,
java.nio.Buffer data,
int usage)
|
static void |
glBufferSubData(int target,
int offset,
int size,
java.nio.Buffer data)
|
static void |
glCallList(int list)
|
static void |
glCallLists(int n,
byte[] lists)
|
static void |
glCallLists(int n,
int[] lists)
|
static void |
glCallLists(int n,
int type,
byte[] lists)
|
static void |
glCallLists(int n,
int type,
int[] lists)
|
static void |
glCallLists(int n,
int type,
short[] lists)
|
static void |
glCallLists(int n,
short[] lists)
|
static void |
glClear(int mask)
|
static void |
glClearAccum(float red,
float green,
float blue,
float alpha)
|
static void |
glClearColor(float red,
float green,
float blue,
float alpha)
|
static void |
glClearDepth(double depth)
|
static void |
glClearIndex(float c)
|
static void |
glClearStencil(int s)
|
static void |
glClientActiveTexture(int texture)
|
static void |
glClipPlane(int plane,
double[] equation)
|
static void |
glColor(float red,
float green,
float blue)
|
static void |
glColor3b(byte red,
byte green,
byte blue)
|
static void |
glColor3bv(byte[] v)
|
static void |
glColor3d(double red,
double green,
double blue)
|
static void |
glColor3dv(double[] v)
|
static void |
glColor3f(float red,
float green,
float blue)
|
static void |
glColor3fv(float[] v)
|
static void |
glColor3i(int red,
int green,
int blue)
|
static void |
glColor3iv(int[] v)
|
static void |
glColor3s(short red,
short green,
short blue)
|
static void |
glColor3sv(short[] v)
|
static void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
|
static void |
glColor4bv(byte[] v)
|
static void |
glColor4d(double red,
double green,
double blue,
double alpha)
|
static void |
glColor4dv(double[] v)
|
static void |
glColor4f(float red,
float green,
float blue,
float alpha)
|
static void |
glColor4fv(float[] v)
|
static void |
glColor4i(int red,
int green,
int blue,
int alpha)
|
static void |
glColor4iv(int[] v)
|
static void |
glColor4s(short red,
short green,
short blue,
short alpha)
|
static void |
glColor4sv(short[] v)
|
static void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
|
static void |
glColor4ubv(byte[] v)
|
static void |
glColor4ui(int red,
int green,
int blue,
int alpha)
|
static void |
glColor4uiv(int[] v)
|
static void |
glColor4us(short red,
short green,
short blue,
short alpha)
|
static void |
glColor4usv(short[] v)
|
static void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
|
static void |
glColorMaterial(int face,
int mode)
|
static void |
glColorPointer(int size,
int type,
int stride,
java.nio.Buffer pointer)
|
static void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
byte[] data)
|
static void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
int[] data)
|
static void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
short[] data)
|
static void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
|
static void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
|
static void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
|
static void |
glColorTableParameterfv(int target,
int pname,
float[] params)
|
static void |
glColorTableParameteriv(int target,
int pname,
int[] params)
|
static void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
byte[] data)
|
static void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
int[] data)
|
static void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
short[] data)
|
static void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
byte[] data)
|
static void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
int[] data)
|
static void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
short[] data)
|
static void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
byte[] data)
|
static void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int[] data)
|
static void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
short[] data)
|
static void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
byte[] data)
|
static void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
int[] data)
|
static void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
short[] data)
|
static void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
byte[] data)
|
static void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
int[] data)
|
static void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
short[] data)
|
static void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
byte[] data)
|
static void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int[] data)
|
static void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
short[] data)
|
static void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
byte[] image)
|
static void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
float[] image)
|
static void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
int[] image)
|
static void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
short[] image)
|
static void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] image)
|
static void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] image)
|
static void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] image)
|
static void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] image)
|
static void |
glConvolutionParameterf(int target,
int pname,
float param)
|
static void |
glConvolutionParameterfv(int target,
int pname,
float[] params)
|
static void |
glConvolutionParameteri(int target,
int pname,
int param)
|
static void |
glConvolutionParameteriv(int target,
int pname,
int[] params)
|
static void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
|
static void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
|
static void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
|
static void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
|
static void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
|
static void |
glCopyTexImage1D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int border)
|
static void |
glCopyTexImage2D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int height,
int border)
|
static void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
|
static void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
|
static void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
|
static void |
glCullFace(int mode)
|
static void |
glDeleteBuffers(int n,
int[] buffers)
|
static void |
glDeleteLists(int list,
int range)
|
static void |
glDeleteQueries(int n,
int[] ids)
|
static void |
glDeleteTextures(int n,
int[] textures)
|
static void |
glDepthFunc(int func)
|
static void |
glDepthMask(boolean flag)
|
static void |
glDepthRange(double zNear,
double zFar)
|
static void |
glDisable(int cap)
|
static void |
glDisableClientState(int array)
|
static void |
glDrawArrays(int mode,
int first,
int count)
|
static void |
glDrawBuffer(int mode)
|
static void |
glDrawElements(int mode,
int count,
byte[] indices)
|
static void |
glDrawElements(int mode,
int count,
int[] indices)
|
static void |
glDrawElements(int mode,
int count,
int type,
byte[] indices)
|
static void |
glDrawElements(int mode,
int count,
int type,
int[] indices)
|
static void |
glDrawElements(int mode,
int count,
int type,
short[] indices)
|
static void |
glDrawElements(int mode,
int count,
short[] indices)
|
static void |
glDrawPixels(int width,
int height,
int format,
int type,
byte[] pixels)
|
static void |
glDrawPixels(int width,
int height,
int format,
int type,
int[] pixels)
|
static void |
glDrawPixels(int width,
int height,
int format,
int type,
short[] pixels)
|
static void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
byte[] indices)
|
static void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int[] indices)
|
static void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
short[] indices)
|
static void |
glEdgeFlag(boolean flag)
|
static void |
glEdgeFlagPointer(int stride,
java.nio.Buffer pointer)
|
static void |
glEdgeFlagv(boolean[] flag)
|
static void |
glEnable(int cap)
|
static void |
glEnableClientState(int array)
|
static void |
glEnd()
|
static void |
glEndList()
|
static void |
glEndQuery(int target)
|
static void |
glEvalCoord1d(double u)
|
static void |
glEvalCoord1dv(double[] u)
|
static void |
glEvalCoord1f(float u)
|
static void |
glEvalCoord1fv(float[] u)
|
static void |
glEvalCoord2d(double u,
double v)
|
static void |
glEvalCoord2dv(double[] u)
|
static void |
glEvalCoord2f(float u,
float v)
|
static void |
glEvalCoord2fv(float[] u)
|
static void |
glEvalMesh1(int mode,
int i1,
int i2)
|
static void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
|
static void |
glEvalPoint1(int i)
|
static void |
glEvalPoint2(int i,
int j)
|
static void |
glFeedbackBuffer(int size,
int type,
java.nio.FloatBuffer buffer)
|
static void |
glFinish()
|
static void |
glFlush()
|
static void |
glFogCoordd(double coord)
|
static void |
glFogCoorddv(double[] coord)
|
static void |
glFogCoordf(float coord)
|
static void |
glFogCoordfv(float[] coord)
|
static void |
glFogCoordPointer(int type,
int stride,
java.nio.Buffer pointer)
|
static void |
glFogf(int pname,
float param)
|
static void |
glFogfv(int pname,
float[] params)
|
static void |
glFogi(int pname,
int param)
|
static void |
glFogiv(int pname,
int[] params)
|
static void |
glFrontFace(int mode)
|
static void |
glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
|
static void |
glGenBuffers(int n,
int[] buffers)
|
static int |
glGenLists(int range)
|
static void |
glGenQueries(int n,
int[] ids)
|
static void |
glGenTextures(int n,
int[] textures)
|
static void |
glGetBooleanv(int pname,
boolean[] params)
|
static void |
glGetBufferParameteriv(int target,
int pname,
int[] params)
|
static void |
glGetBufferSubData(int target,
int offset,
int size,
java.nio.Buffer data)
|
static void |
glGetClipPlane(int plane,
double[] equation)
|
static void |
glGetColorTable(int target,
int format,
int type,
byte[] table)
|
static void |
glGetColorTable(int target,
int format,
int type,
int[] table)
|
static void |
glGetColorTable(int target,
int format,
int type,
short[] table)
|
static void |
glGetColorTableParameterfv(int target,
int pname,
float[] params)
|
static void |
glGetColorTableParameteriv(int target,
int pname,
int[] params)
|
static void |
glGetCompressedTexImage(int target,
int level,
byte[] img)
|
static void |
glGetCompressedTexImage(int target,
int level,
int[] img)
|
static void |
glGetCompressedTexImage(int target,
int level,
short[] img)
|
static void |
glGetConvolutionFilter(int target,
int format,
int type,
byte[] image)
|
static void |
glGetConvolutionFilter(int target,
int format,
int type,
float[] image)
|
static void |
glGetConvolutionFilter(int target,
int format,
int type,
int[] image)
|
static void |
glGetConvolutionFilter(int target,
int format,
int type,
short[] image)
|
static void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params)
|
static void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params)
|
static void |
glGetDoublev(int pname,
double[] params)
|
static int |
glGetError()
|
static void |
glGetFloatv(int pname,
float[] params)
|
static void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
byte[] values)
|
static void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
float[] values)
|
static void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
int[] values)
|
static void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
short[] values)
|
static void |
glGetHistogramParameterfv(int target,
int pname,
float[] params)
|
static void |
glGetHistogramParameteriv(int target,
int pname,
int[] params)
|
static void |
glGetIntegerv(int pname,
int[] params)
|
static void |
glGetLightfv(int light,
int pname,
float[] params)
|
static void |
glGetLightiv(int light,
int pname,
int[] params)
|
static void |
glGetMapdv(int target,
int query,
double[] v)
|
static void |
glGetMapfv(int target,
int query,
float[] v)
|
static void |
glGetMapiv(int target,
int query,
int[] v)
|
static void |
glGetMaterialfv(int face,
int pname,
float[] params)
|
static void |
glGetMaterialiv(int face,
int pname,
int[] params)
|
static void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
byte[] values)
|
static void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
float[] values)
|
static void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
int[] values)
|
static void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
short[] values)
|
static void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params)
|
static void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params)
|
static void |
glGetPixelMapfv(int map,
float[] values)
|
static void |
glGetPixelMapuiv(int map,
int[] values)
|
static void |
glGetPixelMapusv(int map,
short[] values)
|
static void |
glGetPolygonStipple(byte[] mask)
|
static void |
glGetQueryiv(int target,
int pname,
int[] params)
|
static void |
glGetQueryObjectiv(int id,
int pname,
int[] params)
|
static void |
glGetQueryObjectuiv(int id,
int pname,
int[] params)
|
static void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
byte[] span)
|
static void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
float[] span)
|
static void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
int[] span)
|
static void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
short[] span)
|
static java.lang.String |
glGetString(int name)
|
static void |
glGetTexEnvfv(int target,
int pname,
float[] params)
|
static void |
glGetTexEnviv(int target,
int pname,
int[] params)
|
static void |
glGetTexGendv(int coord,
int pname,
double[] params)
|
static void |
glGetTexGenfv(int coord,
int pname,
float[] params)
|
static void |
glGetTexGeniv(int coord,
int pname,
int[] params)
|
static void |
glGetTexImage(int target,
int level,
int format,
int type,
byte[] pixels)
|
static void |
glGetTexImage(int target,
int level,
int format,
int type,
int[] pixels)
|
static void |
glGetTexImage(int target,
int level,
int format,
int type,
short[] pixels)
|
static void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params)
|
static void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params)
|
static void |
glGetTexParameterfv(int target,
int pname,
float[] params)
|
static void |
glGetTexParameteriv(int target,
int pname,
int[] params)
|
static void |
glHint(int target,
int mode)
|
static void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
|
static void |
glIndexd(double c)
|
static void |
glIndexdv(double[] c)
|
static void |
glIndexf(float c)
|
static void |
glIndexfv(float[] c)
|
static void |
glIndexi(int c)
|
static void |
glIndexiv(int[] c)
|
static void |
glIndexMask(int mask)
|
static void |
glIndexPointer(int type,
int stride,
java.nio.Buffer pointer)
|
static void |
glIndexs(short c)
|
static void |
glIndexsv(short[] c)
|
static void |
glIndexub(byte c)
|
static void |
glIndexubv(byte[] c)
|
static void |
glInitNames()
|
static void |
glInterleavedArrays(int format,
int stride,
java.nio.Buffer pointer)
|
static boolean |
glIsBuffer(int buffer)
|
static boolean |
glIsEnabled(int cap)
|
static boolean |
glIsList(int list)
|
static boolean |
glIsQuery(int id)
|
static boolean |
glIsTexture(int texture)
|
static void |
glLightf(int light,
int pname,
float param)
|
static void |
glLightfv(int light,
int pname,
float[] params)
|
static void |
glLighti(int light,
int pname,
int param)
|
static void |
glLightiv(int light,
int pname,
int[] params)
|
static void |
glLightModelf(int pname,
float param)
|
static void |
glLightModelfv(int pname,
float[] params)
|
static void |
glLightModeli(int pname,
int param)
|
static void |
glLightModeliv(int pname,
int[] params)
|
static void |
glLineStipple(int factor,
short pattern)
|
static void |
glLineWidth(float width)
|
static void |
glListBase(int base)
|
static void |
glLoadIdentity()
|
static void |
glLoadMatrixd(double[] m)
|
static void |
glLoadMatrixf(float[] m)
|
static void |
glLoadName(int name)
|
static void |
glLoadTransposeMatrixd(double[] m)
|
static void |
glLoadTransposeMatrixf(float[] m)
|
static void |
glLogicOp(int opcode)
|
static void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points)
|
static void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points)
|
static void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
|
static void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
|
static java.nio.ByteBuffer |
glMapBuffer(int target,
int access,
long capacity,
java.nio.ByteBuffer buffer)
Maps the specified OpenGL buffer object to a new direct byte buffer. |
static void |
glMapGrid1d(int un,
double u1,
double u2)
|
static void |
glMapGrid1f(int un,
float u1,
float u2)
|
static void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
|
static void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
|
static void |
glMaterialf(int face,
int pname,
float param)
|
static void |
glMaterialfv(int face,
int pname,
float[] params)
|
static void |
glMateriali(int face,
int pname,
int param)
|
static void |
glMaterialiv(int face,
int pname,
int[] params)
|
static void |
glMatrixMode(int mode)
|
static void |
glMinmax(int target,
int internalformat,
boolean sink)
|
static void |
glMultiDrawArrays(int mode,
int[] first,
int[] count,
int primcount)
|
static void |
glMultiDrawElements(int mode,
int[] count,
int type,
byte[][] indices,
int primcount)
|
static void |
glMultiDrawElements(int mode,
int[] count,
int type,
int[][] indices,
int primcount)
|
static void |
glMultiDrawElements(int mode,
int[] count,
int type,
short[][] indices,
int primcount)
|
static void |
glMultiTexCoord1d(int target,
double s)
|
static void |
glMultiTexCoord1dv(int target,
double[] v)
|
static void |
glMultiTexCoord1f(int target,
float s)
|
static void |
glMultiTexCoord1fv(int target,
float[] v)
|
static void |
glMultiTexCoord1i(int target,
int s)
|
static void |
glMultiTexCoord1iv(int target,
int[] v)
|
static void |
glMultiTexCoord1s(int target,
short s)
|
static void |
glMultiTexCoord1sv(int target,
short[] v)
|
static void |
glMultiTexCoord2d(int target,
double s,
double t)
|
static void |
glMultiTexCoord2dv(int target,
double[] v)
|
static void |
glMultiTexCoord2f(int target,
float s,
float t)
|
static void |
glMultiTexCoord2fv(int target,
float[] v)
|
static void |
glMultiTexCoord2i(int target,
int s,
int t)
|
static void |
glMultiTexCoord2iv(int target,
int[] v)
|
static void |
glMultiTexCoord2s(int target,
short s,
short t)
|
static void |
glMultiTexCoord2sv(int target,
short[] v)
|
static void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
|
static void |
glMultiTexCoord3dv(int target,
double[] v)
|
static void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
|
static void |
glMultiTexCoord3fv(int target,
float[] v)
|
static void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
|
static void |
glMultiTexCoord3iv(int target,
int[] v)
|
static void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
|
static void |
glMultiTexCoord3sv(int target,
short[] v)
|
static void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
|
static void |
glMultiTexCoord4dv(int target,
double[] v)
|
static void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
|
static void |
glMultiTexCoord4fv(int target,
float[] v)
|
static void |
glMultiTexCoord4i(int target,
int s,
int t,
int r,
int q)
|
static void |
glMultiTexCoord4iv(int target,
int[] v)
|
static void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
|
static void |
glMultiTexCoord4sv(int target,
short[] v)
|
static void |
glMultMatrixd(double[] m)
|
static void |
glMultMatrixf(float[] m)
|
static void |
glMultTransposeMatrixd(double[] m)
|
static void |
glMultTransposeMatrixf(float[] m)
|
static void |
glNewList(int list,
int mode)
|
static void |
glNormal3b(byte nx,
byte ny,
byte nz)
|
static void |
glNormal3bv(byte[] v)
|
static void |
glNormal3d(double nx,
double ny,
double nz)
|
static void |
glNormal3dv(double[] v)
|
static void |
glNormal3f(float nx,
float ny,
float nz)
|
static void |
glNormal3fv(float[] v)
|
static void |
glNormal3i(int nx,
int ny,
int nz)
|
static void |
glNormal3iv(int[] v)
|
static void |
glNormal3s(short nx,
short ny,
short nz)
|
static void |
glNormal3sv(short[] v)
|
static void |
glNormalPointer(int type,
int stride,
java.nio.Buffer pointer)
|
static void |
glOrtho(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
|
static void |
glPassThrough(float token)
|
static void |
glPixelMapfv(int map,
int mapsize,
float[] values)
|
static void |
glPixelMapuiv(int map,
int mapsize,
int[] values)
|
static void |
glPixelMapusv(int map,
int mapsize,
short[] values)
|
static void |
glPixelStoref(int pname,
float param)
|
static void |
glPixelStorei(int pname,
int param)
|
static void |
glPixelTransferf(int pname,
float param)
|
static void |
glPixelTransferi(int pname,
int param)
|
static void |
glPixelZoom(float xfactor,
float yfactor)
|
static void |
glPointParameterf(int pname,
float param)
|
static void |
glPointParameterfv(int pname,
float[] params)
|
static void |
glPointParameteri(int pname,
int param)
|
static void |
glPointParameteriv(int pname,
int[] params)
|
static void |
glPointSize(float size)
|
static void |
glPolygonMode(int face,
int mode)
|
static void |
glPolygonOffset(float factor,
float units)
|
static void |
glPolygonStipple(byte[] mask)
|
static void |
glPopAttrib()
|
static void |
glPopClientAttrib()
|
static void |
glPopMatrix()
|
static void |
glPopName()
|
static void |
glPrioritizeTextures(int n,
int[] textures,
float[] priorities)
|
static void |
glPushAttrib(int mask)
|
static void |
glPushClientAttrib(int mask)
|
static void |
glPushMatrix()
|
static void |
glPushName(int name)
|
static void |
glRasterPos2d(double x,
double y)
|
static void |
glRasterPos2dv(double[] v)
|
static void |
glRasterPos2f(float x,
float y)
|
static void |
glRasterPos2fv(float[] v)
|
static void |
glRasterPos2i(int x,
int y)
|
static void |
glRasterPos2iv(int[] v)
|
static void |
glRasterPos2s(short x,
short y)
|
static void |
glRasterPos2sv(short[] v)
|
static void |
glRasterPos3d(double x,
double y,
double z)
|
static void |
glRasterPos3dv(double[] v)
|
static void |
glRasterPos3f(float x,
float y,
float z)
|
static void |
glRasterPos3fv(float[] v)
|
static void |
glRasterPos3i(int x,
int y,
int z)
|
static void |
glRasterPos3iv(int[] v)
|
static void |
glRasterPos3s(short x,
short y,
short z)
|
static void |
glRasterPos3sv(short[] v)
|
static void |
glRasterPos4d(double x,
double y,
double z,
double w)
|
static void |
glRasterPos4dv(double[] v)
|
static void |
glRasterPos4f(float x,
float y,
float z,
float w)
|
static void |
glRasterPos4fv(float[] v)
|
static void |
glRasterPos4i(int x,
int y,
int z,
int w)
|
static void |
glRasterPos4iv(int[] v)
|
static void |
glRasterPos4s(short x,
short y,
short z,
short w)
|
static void |
glRasterPos4sv(short[] v)
|
static void |
glReadBuffer(int mode)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
byte[] pixels)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
float[] pixels)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int[] pixels)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
short[] pixels)
|
static void |
glRectd(double x1,
double y1,
double x2,
double y2)
|
static void |
glRectdv(double[] v1,
double[] v2)
|
static void |
glRectf(float x1,
float y1,
float x2,
float y2)
|
static void |
glRectfv(float[] v1,
float[] v2)
|
static void |
glRecti(int x1,
int y1,
int x2,
int y2)
|
static void |
glRectiv(int[] v1,
int[] v2)
|
static void |
glRects(short x1,
short y1,
short x2,
short y2)
|
static void |
glRectsv(short[] v1,
short[] v2)
|
static int |
glRenderMode(int mode)
|
static void |
glResetHistogram(int target)
|
static void |
glResetMinmax(int target)
|
static void |
glRotated(double angle,
double x,
double y,
double z)
|
static void |
glRotatef(float angle,
float x,
float y,
float z)
|
static void |
glSampleCoverage(float value,
boolean invert)
|
static void |
glScaled(double x,
double y,
double z)
|
static void |
glScalef(float x,
float y,
float z)
|
static void |
glScissor(int x,
int y,
int width,
int height)
|
static void |
glSecondaryColor3b(byte red,
byte green,
byte blue)
|
static void |
glSecondaryColor3bv(byte[] v)
|
static void |
glSecondaryColor3d(double red,
double green,
double blue)
|
static void |
glSecondaryColor3dv(double[] v)
|
static void |
glSecondaryColor3f(float red,
float green,
float blue)
|
static void |
glSecondaryColor3fv(float[] v)
|
static void |
glSecondaryColor3i(int red,
int green,
int blue)
|
static void |
glSecondaryColor3iv(int[] v)
|
static void |
glSecondaryColor3s(short red,
short green,
short blue)
|
static void |
glSecondaryColor3sv(short[] v)
|
static void |
glSecondaryColor3ub(byte red,
byte green,
byte blue)
|
static void |
glSecondaryColor3ubv(byte[] v)
|
static void |
glSecondaryColor3ui(int red,
int green,
int blue)
|
static void |
glSecondaryColor3uiv(int[] v)
|
static void |
glSecondaryColor3us(short red,
short green,
short blue)
|
static void |
glSecondaryColor3usv(short[] v)
|
static void |
glSecondaryColorPointer(int size,
int type,
int stride,
java.nio.Buffer pointer)
|
static void |
glSelectBuffer(int size,
java.nio.IntBuffer buffer)
|
static void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] row,
byte[] column)
|
static void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] row,
float[] column)
|
static void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] row,
int[] column)
|
static void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] row,
short[] column)
|
static void |
glShadeModel(int mode)
|
static void |
glStencilFunc(int func,
int ref,
int mask)
|
static void |
glStencilMask(int mask)
|
static void |
glStencilOp(int fail,
int zfail,
int zpass)
|
static void |
glTexCoord1d(double s)
|
static void |
glTexCoord1dv(double[] v)
|
static void |
glTexCoord1f(float s)
|
static void |
glTexCoord1fv(float[] v)
|
static void |
glTexCoord1i(int s)
|
static void |
glTexCoord1iv(int[] v)
|
static void |
glTexCoord1s(short s)
|
static void |
glTexCoord1sv(short[] v)
|
static void |
glTexCoord2d(double s,
double t)
|
static void |
glTexCoord2dv(double[] v)
|
static void |
glTexCoord2f(float s,
float t)
|
static void |
glTexCoord2fv(float[] v)
|
static void |
glTexCoord2i(int s,
int t)
|
static void |
glTexCoord2iv(int[] v)
|
static void |
glTexCoord2s(short s,
short t)
|
static void |
glTexCoord2sv(short[] v)
|
static void |
glTexCoord3d(double s,
double t,
double r)
|
static void |
glTexCoord3dv(double[] v)
|
static void |
glTexCoord3f(float s,
float t,
float r)
|
static void |
glTexCoord3fv(float[] v)
|
static void |
glTexCoord3i(int s,
int t,
int r)
|
static void |
glTexCoord3iv(int[] v)
|
static void |
glTexCoord3s(short s,
short t,
short r)
|
static void |
glTexCoord3sv(short[] v)
|
static void |
glTexCoord4d(double s,
double t,
double r,
double q)
|
static void |
glTexCoord4dv(double[] v)
|
static void |
glTexCoord4f(float s,
float t,
float r,
float q)
|
static void |
glTexCoord4fv(float[] v)
|
static void |
glTexCoord4i(int s,
int t,
int r,
int q)
|
static void |
glTexCoord4iv(int[] v)
|
static void |
glTexCoord4s(short s,
short t,
short r,
short q)
|
static void |
glTexCoord4sv(short[] v)
|
static void |
glTexCoordPointer(int size,
int type,
int stride,
java.nio.Buffer pointer)
|
static void |
glTexEnvf(int target,
int pname,
float param)
|
static void |
glTexEnvfv(int target,
int pname,
float[] params)
|
static void |
glTexEnvi(int target,
int pname,
int param)
|
static void |
glTexEnviv(int target,
int pname,
int[] params)
|
static void |
glTexGend(int coord,
int pname,
double param)
|
static void |
glTexGendv(int coord,
int pname,
double[] params)
|
static void |
glTexGenf(int coord,
int pname,
float param)
|
static void |
glTexGenfv(int coord,
int pname,
float[] params)
|
static void |
glTexGeni(int coord,
int pname,
int param)
|
static void |
glTexGeniv(int coord,
int pname,
int[] params)
|
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
byte[] pixels)
|
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
int[] pixels)
|
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
short[] pixels)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
byte[] pixels)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
int[] pixels)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
short[] pixels)
|
static void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
|
static void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
|
static void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
|
static void |
glTexParameterf(int target,
int pname,
float param)
|
static void |
glTexParameterfv(int target,
int pname,
float[] params)
|
static void |
glTexParameteri(int target,
int pname,
int param)
|
static void |
glTexParameteriv(int target,
int pname,
int[] params)
|
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
byte[] pixels)
|
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
int[] pixels)
|
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
short[] pixels)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte[] pixels)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
int[] pixels)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
short[] pixels)
|
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
|
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
|
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
|
static void |
glTranslated(double x,
double y,
double z)
|
static void |
glTranslatef(float x,
float y,
float z)
|
static boolean |
glUnmapBuffer(int target)
|
static void |
glVertex(float x,
float y,
float z)
|
static void |
glVertex2d(double x,
double y)
|
static void |
glVertex2dv(double[] v)
|
static void |
glVertex2f(float x,
float y)
|
static void |
glVertex2fv(float[] v)
|
static void |
glVertex2i(int x,
int y)
|
static void |
glVertex2iv(int[] v)
|
static void |
glVertex2s(short x,
short y)
|
static void |
glVertex2sv(short[] v)
|
static void |
glVertex3d(double x,
double y,
double z)
|
static void |
glVertex3dv(double[] v)
|
static void |
glVertex3f(float x,
float y,
float z)
|
static void |
glVertex3fv(float[] v)
|
static void |
glVertex3i(int x,
int y,
int z)
|
static void |
glVertex3iv(int[] v)
|
static void |
glVertex3s(short x,
short y,
short z)
|
static void |
glVertex3sv(short[] v)
|